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The Pathwalker's Guide to the Nine Worlds is the first written exploration of the ancient Norse/Germanic cosmology not by academics and mythologists, but by the experiences of northern-tradition spirit-workers astrally visiting the Cosmos of the World Tree and the Nine Worlds that surround it. Written as a travelogue and etiquette-primer for would-be worldwalkers, and centered around the author's experiences on a nine-day walking tour of the Nine Worlds, this is the first book of its kind ever published.
- Sales Rank: #506788 in Books
- Brand: Brand: lulu.com
- Published on: 2010-03-06
- Released on: 2010-03-06
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x 1.16" w x 6.00" l, 1.49 pounds
- Binding: Paperback
- 462 pages
- Used Book in Good Condition
Most helpful customer reviews
36 of 39 people found the following review helpful.
If you're stuck in your body
By Linda Demissy
I've always wanted to do astral projection, but have never succeeded. However, I've been able to perceive other realities, a much easier skill I think. This book shows how to walk in the various otherworlds without having to leave your body.
Basically, you're in your physical body, walking around whatever physical place you're at. But at the same time, your spirit (astral body, whatever you want to call it) is in one of the other worlds, so you're perceiving and interacting with that world too. The perception of the otherworld is overlaid on top of your perception of the physical world, and you're mostly paying attention to the otherworld.
It's best to do this in an open space, because even if there's nothing blocking you in the otherworld, if there's a physical wall, you won't be able to get through. But Raven gives tips on using runes to get the world to line up properly so you can go where you want. Rad, for instance, will get otherworld roads to line up with a physical one.
The thing that takes a lot of preparation is charging clothing and items you want to use on the other side, because unlike astral projection, it seems you can't just create clothing for yourself. The first time I tried shifting to another reality, without preparation, my first thought was "Hmmm, I'm cold". And my second thought was "Hmmm, I'm naked". That's because my physical clothes didn't have any presence in the spirit world. So I'm still in the process of charging a full outfit so I'm not naked and cold in the otherworld. But I know it works.
If you're like me, wanting to explore otherworlds, but having trouble leaving your body, you'll love this book. Especially if you're into some form of Norse Paganism, because you'll get a full tourist guide to the 9 worlds of Norse mythology. This is especially important to avoid getting yourself astrally killed. This is not a Disney ride, and it's not safe. While physical death is extremely unlikely, it can still mess you up badly (and perhaps require paying a shaman to retrieve your missing soul parts). But if you know where you're going, what the socials rules are there, and don't pick fights, it can be reasonably safe.
This is a great, well written book, extremely useful for any reality explorer, or even for armchair tourists who just want to read about what other worlds are like (If you're Pagan and wish the Travel Channel covered afterlife travel destinations...).
11 of 11 people found the following review helpful.
Interesting UPG experience - but take it with a grain of salt
By bansheexcat
"Pathwalker's" chronicles Raven Kaldera's experience traveling across the nine worlds described in Norse mythology. Unlike other shamans/spirit-workers, Kaldera does not use astral travel but instead uses a technique called pathwalking. Instead of leaving the body to travel to realms of spirits, Kaldera describes pulling the other worlds into/over this one. That I'm aware of, Kaldera's book is the only one on the market that describes this technique, and there are several chapters detailing the ins and outs of it, although, according to Kaldera, it must be ultimately spirit taught (Kaldera describes his own experience with having his technique perfected with the guidance of Loki).
If all of this sounds a bit...fantastical...well... I don't personally astral or pathwalk and I'm not in intimate contact with those who do, so I really can't say if Kaldera's descriptions of the Nine Worlds are something commonly experienced. However, I am well versed in Norse/Germanic mythology and am a practicing Neo-Pagan/Heathen. So from that perspective, I do have a few criticisms of his work.
In the introduction, Kaldera does include a disclaimer that his work is not intended to be "scholarly primary source material." Even taking that disclaimer into consideration, I really think there should be a clearer distinction between lore and UPG. The two are so intertwined that it's likely to really confuse a newbie. If you are new to Heathenry/Northern Tradition, understand that you are getting the Nine Worlds according to Kaldera and his associates, and not what is widely accepted outside of their circle.
The bridge too far for me was Kaldera's concept of Midgard. Now, if you are familiar with Norse mythology at all (or Thor comics) you will know that Midgard is our world, the world of man. However, Kaldera argues that there is controversy about this, and that some, specifically himself, believe that Midgard is NOT our world, but instead a completely separate astral world. This idea is completely foreign to anything else I have read or experienced.
I'm pretty sure the only controversy about it must lie between Kaldera and his associates and everyone not Kaldera and his associates. Granted, I do understand the function of creating an astral Midgard separate from our own. Elements of Norse mythology, for example a giant tail eating snake encircling the world and the sun and moon being carried through the sky by chariots, are difficult to reconcile with our modern understanding of the natural world. While one route (the route most heathens take I think) is to view these images metaphorically, Kaldera is one of the hardest of the hard pagans. For them it seems, all myth must be taken literally. Creating a literal world in which to house more far-fetched notions from the Norse myths allows them to hold both a modern worldview and a hard polytheistic worldview at the same time.
I find this problematic. The world that Kaldera describes as Midgard sounds like a town from an RPG, complete with a friendly innkeeper. Midgard is the safe place you can go to escape the dangers of the other realms populated by elves, fairies, dwarfs, giants, etc. Yeah, so just like an RPG. Maybe an alternate title for "Pathwalking" could have been: Larping Alone in your Backyard for Nine Days.
Entertaining, most definitely, but not exactly something that helps me with my spiritual growth and practice. I do think it is a superior work to "Jotunbok," if only because it covers more than just the Jotuns and their worlds. And actually, there is a lot of overlap between the two books, with the exact same material included in both. Kaldera's books are a little pricey, so if you have to chose between the two, I'd go with "Pathwalker's" instead.
8 of 8 people found the following review helpful.
Brilliant
By Observer
I discovered this author when I was looking for books on the Northern Tradition (I'm not a fresh newbie, exactly, but still relatively new).
It frustrated me that I couldn't identify with heathen or Asatru groups because of many of the rigid, inflexible ways and refusal to consider anything valid that does not appear in the lore.
UPG and PCPG (personal gnosis) which Raven has mentioned in this and other books is indeed valid, and without learning from new gnosis how can any spiritual path grow, evolve? The gods don't want rigid adherence to texts which were written BY A CHRISTIAN and thus with a heavy Christian slant and bias, while the lore is a good starting point, They want us to learn, experience and grow for ourselves.
That out of the way, this book is very heavily based on UPG so any die hard Heathen recons will immediately poo poo it.
For those who are actually interested in learning about pathwalking from a real, working, experienced NT shaman, this book is brilliant. I still have a lot of work to do before I could even consider 'faring forth' safely, but if/when that happens, this book is the best 'getting started' guide I could have asked for.
It gives multiple techniques, instructions, etiquette, warning... This is no happy Disney ride or for the faint of heart! This is the tough, gritty 'real deal' with a realistic picture of the nine worlds and not the fluffy pretty fairy land that many have been taught to expect.
One point though.. Raven works well with Hela and the Rokkr (aka Etins or Jotunns) and not so much with the Aesir. Thus in his experiences and recountings in the book with the various groups encountered, the Aesir are not always portrayed in a purely positive light.
I love and am devoted to an Aesir patron and to the Aesir, and this 'not always portrayed in a purely positive light', while it did honestly jar a little, I've had enough experience of my own to know that many work with and have beneficial relationships with Jotun who are another race of gods with plenty to teach, although not like the Aesir in personalities etc (generally speaking).
The reason I mention this last part is that, while that didn't bother me too much, it might bother some who can only see the Rokkr in a purely negative light.
So.. To sum up, excellent practical guide and excellent realistic picture of the worlds and their inhabitants. Excellent, excellent value for money. I wish these books were also available on kindle, though.
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